Gambling and Casino Advertising in India After the 2025 Act: What Is Actually Left
Advertising an online money game in India is now a criminal offence carrying up to two years imprisonment. What the Act and the 2026 Rules say, why surrogate branding does not work, and the categories that are still lawful to market.
- The Promotion and Regulation of Online Gaming Act, 2025, passed on 21 August 2025, prohibits offering, advertising and facilitating financial transactions for online money games, whether skill, chance or both.
- The advertising offence is independent of the offering offence. An agency, publisher, influencer or payment provider can be liable without operating a game.
- Penalties reported by the government: up to 2 years and Rs.50 lakh for advertising, up to 3 years and Rs.1 crore for offering.
- The Online Gaming Rules, 2026 were notified on 22 April 2026 and came into force on 1 May 2026, establishing the Online Gaming Authority of India and a registration mechanism for e-sports and social games.
- Google updated the India section of its gambling policy from 21 January 2026 to match, leaving only limited formats.
- E-sports, online social games with no money stake, and gaming infrastructure remain lawful to market, and now have a registration route that did not exist before 2026.

Almost every article about gambling and casino marketing in India is out of date, and the ones that are not out of date are usually offshore operators pretending the law does not apply to them. The position changed completely in August 2025 and hardened again in 2026, so it is worth stating plainly before anything else.
Advertising an online money game in India is a criminal offence. Not a platform policy violation, not a grey area, not something that a Malta licence or a surrogate brand resolves. The Promotion and Regulation of Online Gaming Act, 2025, passed by Parliament on 21 August 2025, prohibits offering, advertising and facilitating financial transactions for online money games, whether they involve skill, chance or both.
What the Act actually says
The three prohibitions in the Act operate independently, which is the detail most summaries miss. Offering the game is one offence. Advertising or promoting it is a separate offence. Processing the related financial transactions through banks or payment systems is a third. An agency, a publisher, an influencer or a payment provider can be liable without ever operating a game.
The penalties as reported by the government: advertising a prohibited online money game carries up to two years imprisonment and a fine up to Rs.50 lakh. Offering an online money game carries up to three years and a fine up to Rs.1 crore (MeitY, Act text).
The Act applies across India and reaches online money gaming services offered from outside India but accessible within it. Offshore hosting is addressed in the text rather than left as a loophole.
The Act does not ban online gaming as such. It separates the market into three categories and promotes two of them: e-sports, online social games, and online money games. The first two are recognised and encouraged. Only the third is prohibited.
The 2026 Rules
MeitY notified the Promotion and Regulation of Online Gaming Rules, 2026 on 22 April 2026, in force from 1 May 2026. The Rules establish the Online Gaming Authority of India, drawing representatives from MeitY, Home Affairs, Finance, Information and Broadcasting, Youth Affairs and Sports, and Law and Justice, and set out the classification, registration, user protection and enforcement machinery.
For anyone building in the permitted categories, this is the important part: there is now a registration mechanism for e-sports and online social games. That is a route to operate and market legitimately, and it did not exist before 2026.
What the platforms did in response
Google updated the India country section of its Gambling and games policy from 21 January 2026 to align with the Act (Google gambling and games policy). Where India had previously allowed certification-gated real money gaming and fantasy sports advertising, only limited formats now remain.
Meta's gambling authorisation requires evidence that the activity is appropriately licensed by a regulator in the target market, and Meta explicitly disclaims responsibility for how authorised advertisers comply with local law (Meta Transparency Center). With no lawful licensing route for online money games in India, there is nothing to submit.
Snap requires proof of current licence or registration from the regulator in each jurisdiction targeted, and names the United States, France, the United Kingdom, Canada, Australia, Germany and Spain among permitted markets. India is not among them. TikTok does not operate in India at all.
Why the surrogate route does not work
The standard offshore playbook is a news or sports information brand carrying the betting brand's name and colours, promoted by influencers, with the actual gambling one click away on a domain that is not advertised directly. That was already contested before the Act. It is now squarely inside a provision that reaches advertising, promotion and facilitation rather than just operation.
Enforcement is not theoretical. ASCI reported offshore betting as the single largest category of advertising violations it reviewed in FY26, at 72.14% of all ads found in breach, flagging more than 4,500 violations and escalating them to the Ministry of Information and Broadcasting, the Indian Cybercrime Coordination Centre and the Directorate General of GST Intelligence (Storyboard18).
ASCI's own guidelines for real money gaming advertising, which predate the Act and still frame the standards for anything adjacent, require a financial risk disclaimer occupying no less than 20% of print advertisement space, prohibit presenting games as an income opportunity, and prohibit advertising to or depicting minors. They also specifically prohibit surrogate advertising in sectors where direct advertising is illegal.
What is still lawful to market in India
This is where the useful commercial conversation actually is, and almost nobody writes about it because it is less dramatic than the ban.
- E-sports. Recognised and promoted under the Act, with a registration mechanism under the 2026 Rules. Tournaments, teams, platforms, merchandise, sponsorship and streaming are all advertisable.
- Online social games. Games with no money stake and no monetary prize. Card games, casual games, puzzle games, and casino-format social games where nothing of monetary value is staked or won. Note the trap that catches operators internationally: if virtual prizes can be traded on secondary markets for value, platforms apply the gambling policy instead, and the same logic will apply to the Indian classification.
- Game development and infrastructure. Studios, engines, payment and anti-fraud tooling, hosting, analytics. B2B marketing in the sector is unaffected.
- Skill-based games with no money stake. The Act removed the skill versus chance distinction as a defence for money games. It did not touch games where no money is staked.
For Indian operators who want to market real money products, the lawful path is outward: a properly licensed operation targeting a market that licenses it, run through the certification routes on Google, Meta and Snap. That is a genuine business, it is what our US and global gambling paid media guide covers, and it is an entity, licensing and banking exercise before it is a media one.
If you are an agency or publisher
The exposure runs to you, not only to the operator. Three practical positions worth adopting in writing:
- No real money gaming, betting or casino work targeting India, in any structure, including surrogate and news-brand arrangements.
- For offshore clients targeting other markets, licence evidence for each target jurisdiction on file before a campaign is built, and client-owned ad accounts rather than agency manager accounts. Google now revokes gambling certificates at manager account level where a significant volume has been revoked across managed accounts, so one client can cost you the category.
- Influencer and affiliate contracts that name the Act and put the promotion prohibition in the deliverables clause. Creators are inside the advertising offence, and most of them do not know it.
Related
For the wider framework across categories and platforms, see the restricted products advertising guide. For what the black hat and grey hat terminology in this space actually refers to, see black hat, grey hat and dark area performance marketing.
We work with licensed operators targeting markets where their product is lawful, through restricted vertical advertising. We do not take on real money gaming aimed at India, and we will say so on the first call.
- Statutory positions checked against the MeitY Act text and government releases in September 2026.
- This is a criminal statute. Nothing on this page is legal advice, and anyone operating in this space needs Indian counsel.
- Platform policy in this category changed three times in 2026. Re-check before acting.
What to verify before acting on Gambling and Casino Advertising in India After the 2025 Act
Rules and platform behaviour change after an article is published. Confirm campaign policy, billing settings, attribution windows, conversion tracking, and platform changes against the Google Ads Help before you act on anything below, because the right answer depends on your entity, state, turnover, and current setup.
| Checkpoint | Why it matters | Where to confirm |
|---|---|---|
| Current rule or platform status | Limits, forms, policies, and APIs can change after a blog update. | Google Ads Help |
| Your exact business case | A local shop, freelancer, D2C store, agency, and SaaS team rarely need the same next step. | Documents, invoices, campaign data, analytics setup, or workflow logs |
| Implementation evidence | The safest campaign decision is backed by proof, not memory or screenshots from an old setup. | Portal acknowledgement, dashboard export, invoice sample, test lead, or error log |
Going deeper: Restricted Vertical Advertising, Ad Account Recovery, and Performance Marketing.
Frequently asked questions
Is it legal to advertise online casino or betting in India?
No. The Promotion and Regulation of Online Gaming Act, 2025, passed by Parliament on 21 August 2025, prohibits offering, advertising and facilitating financial transactions for online money games, whether they involve skill, chance or a combination. The advertising offence carries up to two years imprisonment and a fine up to Rs.50 lakh. It applies across India and reaches services operated from outside India but accessible within it.
Does the Indian online gaming ban apply to agencies and influencers?
Yes. The three prohibitions operate independently: offering the game is one offence, advertising or promoting it is a separate offence, and processing the related financial transactions is a third. An agency, publisher, influencer or payment provider can be liable without ever operating a game. Most creators taking offshore betting brand deals do not know this, which is why the promotion prohibition belongs in the deliverables clause of any influencer contract.
Does a surrogate news or sports brand get around the Indian ban?
No. The standard playbook of a news or sports information brand carrying the betting brand's name and colours, with the actual gambling one click away, sits squarely inside a provision that reaches advertising, promotion and facilitation rather than only operation. ASCI reported offshore betting as the largest single category of advertising violations in FY26 at 72.14% of ads found in breach, flagging more than 4,500 violations and escalating them to the Ministry of Information and Broadcasting, I4C and the DGGI.
What gaming categories can still be advertised in India?
E-sports, which is recognised and promoted under the Act with a registration mechanism under the 2026 Rules. Online social games where no money is staked and no monetary prize is won, including casino-format social games. Game development and infrastructure businesses such as studios, engines, payment and anti-fraud tooling and analytics. And skill-based games with no money stake, since the Act removed the skill versus chance distinction as a defence for money games without touching games where nothing is staked.
What did the Online Gaming Rules, 2026 change?
MeitY notified them on 22 April 2026 and they came into force on 1 May 2026. They establish the Online Gaming Authority of India, drawing representatives from MeitY, Home Affairs, Finance, Information and Broadcasting, Youth Affairs and Sports, and Law and Justice, and set out classification, registration, user protection and enforcement machinery. The practically important part for legitimate operators is that a registration mechanism now exists for e-sports and online social games.
Can an Indian company run gambling ads targeting other countries?
Yes, where the operation is properly licensed in the target market and the platform certification is obtained for that country. Google certifies gambling per country and grants it for real money gambling or social casino but not both on one account. Meta requires authorisation with evidence of regulator licensing. Snap requires proof of current licence per jurisdiction and names the US, France, the UK, Canada, Australia, Germany and Spain among permitted markets. It is an entity, licensing and banking exercise before it is a media one.
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